Armor Class
13
Hit Points
225
(15d20)
Speed
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +6, CON +5
Senses
Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Weak Underbelly. Critical damage is lowered to DC nat 18.
Semi-Aquatic. This creature requires air to breathe and can hold its breath for up to 6 hours.
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Description
A monster with a powerful mouth, these creatures have a jaw strength 5x that of a crocodile, they clamp down on ships and use their long armored bodies to wrap around the ship in attempts to crush it.
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