Huge Monstrosity, Neutral Evil
Armor Class 13
Hit Points 225 (15d20)
Speed
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Weak Underbelly. Critical damage is lowered to DC nat 18.

Semi-Aquatic. This creature requires air to breathe and can hold its breath for up to 6 hours.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Description

A monster with a powerful mouth, these creatures have a jaw strength 5x that of a crocodile, they clamp down on ships and use their long armored bodies to wrap around the ship in attempts to crush it.

Habitat: Underwater

myahgreenstein

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