Medium Plant (Any Race), Neutral
Armor Class 18 (plate)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +5, WIS +4
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 60, Passive Perception 12
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the knight remains motionless, it is indistinguishable from a suit of armor covered in bramble vines.

Actions

Multiattack. The knight makes two attacks.

Thornbound Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) piercing damage.

Thorny Vine Lash. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) piercing damage and a medium or smaller target is grappled (escape DC 14). The vine may be destroyed to end the grapple (AC 14 - 10 hp: Any slashing, fire, or necrotic damage automatically destroys it.).

Bonus Actions

Twisting Retrieval. The knight may pull a grappled creature 15 feet closer to itself, dealing 2 (1d4) piercing damage to it. If this movement brings it within 5 ft of the knight, it instead takes 5 (2d4) piercing damage.

Reactions

Binding Barbs. If a creature rolls a natural 1 to hit this creature with a melee attack, it immediately takes 7 (2d6) piercing damage and is disarmed by tangling vines. While the knight lives, retrieving the weapon requires a DC 15 STR (Athletics) check. If the triggering attack was an unarmed attack, the creature is instead grappled, and takes the damage at the beginning of each of the knights turns, as long as it is grappled.

Monster Tags: NPC

TheNurge

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