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Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead of falling unconscious.
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Fear Aura: Any creature that starts its turn within 10 feet of the Viking Warrior Zombie must succeed on a DC 13 Wisdom saving throw or be frightened until the start of the creature’s next turn.
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Multiattack: The Viking Warrior Zombie makes two melee attacks.
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Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4) slashing damage.
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Throwing Axe: Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Enter the description for how bonus actions work for your monster here.
- Parry: The Viking Warrior Zombie adds 2 to its AC against one melee attack that would hit it. To do so, the zombie must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Origin: These zombies are the reanimated corpses of fallen Viking warriors, brought back by dark magic or curses. They retain their combat prowess but are driven by an insatiable hunger for battle.
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Behavior: Viking Warrior Zombies are relentless in combat, showing no fear or hesitation. They are often found guarding ancient burial sites or serving dark necromancers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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