Medium Fiend (Devil), Any Lawful Alignment
Armor Class 18 (Big Shield)
Hit Points 80 (8d12 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +6, CON +5, WIS +3
Skills Intimidation +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 14
Languages Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Provoking Presence. Any creatures that start or ends its turn within 60 feet of this fiend becomes provoked by it, and must make a Wisdom save DC 15. Upon a fail, the creature must make all attacks against this fiend. Upon a success, the encroaching creature is not provoked. 

Actions

Infernal Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Reactions

Big Shield. The fiend adds +5 to its armor class. It can use this reaction once per turn.

Deflect (3/day). The fiend reflects one ranged weapon or spell attack, causing it to miss. 

Description

A legendary shield demon of a massive size and ornate design. It is said to have fended off a million-strong army in the past.

Monster Tags: Devil

WishfulWarlock3

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