Shapechanger. You assume the form of a different creature for the duration.
Mimicry. The Ao oni mimics the voices of it's past victims and gains the ability to speak their language for the duration until a long rest
Infrared vision. The Ao oni can find heat signatures. Roll a D12 for how big the creature is. Smaller the creature, higher the roll.
Sneak attack. The Ao oni can attack as a bonus action if it isn't seen.
Punch pull. The Ao oni analysises his enemies to determine their level and how much force they should use. Minimum 8 damage maximum 16 damage +strength modifier
Unarmed strike. D8 damage +strength modifier.
Bite. D12 piercing damage +strength modifier.
Claw swipe. D12 slashing damage +strength & dexterity modifier.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. But the Ao oni is a very intelligent ogre with violet flesh and a large head and eyes, the right bigger than the left and a big lump on the top of his head.
Lair and Lair Actions
The Oni's lair is an old mansion of an aristocrat that died of unnatural causes. The lair has 3 stories, an attic, a basement, a courtyard, and a shack that sits a few feet from the property and connects via the basement.
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