Large Giant, Neutral Evil
Armor Class 11 (hide armor)
Hit Points 67 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
12 (+1)
Skills Stealth +0
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. You assume the form of a different creature for the duration.

Mimicry. The Ao oni mimics the voices of it's past victims and gains the ability to speak their language for the duration until a long rest

Infrared vision. The Ao oni can find heat signatures. Roll a D12 for how big the creature is. Smaller the creature, higher the roll.

Sneak attackThe Ao oni can attack as a bonus action if it isn't seen.

Punch pull. The Ao oni analysises his enemies to determine their level and how much force they should use. Minimum 8 damage maximum 16 damage +strength modifier

Actions

Unarmed strike. D8 damage +strength modifier.

Bite. D12 piercing damage +strength modifier.

Claw swipe. D12 slashing damage +strength & dexterity modifier.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. But the Ao oni is a very intelligent ogre with violet flesh and a large head and eyes, the right bigger than the left and a big lump on the top of his head.

Lair and Lair Actions

The Oni's lair is an old mansion of an aristocrat that died of unnatural causes. The lair has 3 stories, an attic, a basement, a courtyard, and a shack that sits a few feet from the property and connects via the basement.

Habitat: ForestHillMountainSwampUnderdark

Jakob846

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