Large Humanoid, Typically Lawful Evil
Armor Class 17 (Cabal Half Plate)
Hit Points 184 (13d10 + 52)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws STR +8, CON +8
Skills Athletics +9, Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages Cabal, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Elite Wargear. The Cabal can use its bonus action to make an attack with its Wrist-mounted Explosive Launcher.

 

Actions

Multi-Attack. The Cabal make two Wrist-mounted blade or rapid bolt launcher attacks. 

Wrist-mounted Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 6) Slashing damage. 

Rapid Bolt Launcher. RangedWeapon Attack: +8 to hit, range 20/55 ft., 1 target. Hit:  (1d8 + 6) piercing damage.

Wrist-mounted explosive launcher.  Launches an explosive at a point with 20 feet of the wielder. All creatures within a 10-foot sphere centered on that point must make a DC 14 DEX save or take 15 (3d4 + 6) fire damage.

EJODM18604

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