Medium Or Small Fey (Shifter), Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 25 (6d6)
Speed 40 ft., Can Climb wooden or soft surfaces unrestricted.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
16 (+3)
CHA
26 (+8)
Saving Throws CHA +10
Skills Acrobatics +4
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 100ft, Passive Perception 14
Languages Sylvan Can learn others from its victems. Slyvan, If it uses its ability it learns whatever language(s) the target knows.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Assira's Charm.
When the Assira find their prey they first learn the language of their prey by invading their minds. This is almost undetectable and only those with 16 or higher in Wisdom can feel it. Once the Assira successfully enter their preys mind without being detected they will talk to their prey and lead them to their Death by any necessary means. They can also Shift into their prey for a short amount of time.

Actions

Slash.
2d8 Slashing Damage.

Gore.
1d4 Piercing, 1d12 Slashing. Inflicts Bleeding.

Bite.
1d10 Piercing.

Tear.
3d8 Slashing Damage. Inflicts Bleeding. Cost Action and Bonus Action.

Shift.
Turn into your prey for 10 turns.

Reactions

Opportunity Attack

Description

The Assira were once a race of proud Shiftlings that lived among the Fey in peace until an Archfey grew angry and cursed them to be nothing more than Feral Beings of instinct instead of thought.

The Assira are lanky pale being with piercing eyes. Often covered in dirt and the older Assira often grow Black Platelets on their skin and along their spines.

Monster Tags: feycontroller

Habitat: ForestUnderdark

williamteter7

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