Super Solider. Captain America regains 1d10 hit points each turn.
Worthy. Captain America cannot be charmed and he has advantage on saving throws against people with the chaotic evil alignment.
Avengers Assemble!. Captain America can command his allies in the Maneuvers from the Fighter Battle Master list.
Multiattack. Captain America makes two shield attacks and two hammer attacks. He can make three hammer attacks if he doesn't have the shield.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 20 (2d10 + 5) bludgeoning damage.
Stop! Hammer Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 40 (3d10 + 20) bludgeoning damage plus 1d10 radiant damage.
Shield Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 23 (2d10 + 5) bludgeoning damage.
Hammer Throw. RangedWeapon Attack: +6 to hit, range 50/100 ft., 1 target. Hit: 50 (5d10 + 5) bludgeoning damage.
Shield Throw. RangedWeapon Attack: +5 to hit, range 40/80 ft., 1 target. Hit: 45 (5d10 + 5) bludgeoning damage. Alternatively he can go for a ricochet gaining 1d6 for each bounce but losing 5 feet.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Parry. Captain America can add 6 to his AC to block a projectile attack. He can only do this with a shield.
On his turn. Captain America can take 2 legendary actions choosing from the list before.
Shield Shockwave (Costs 1 Actions). Captain American slams Mjolnir into his shield releasing a massive shockwave in a 15 foot radius.. Structures take 5d6 force damage and people take 3d6. They must succeed on a DC 15 Dexterity saving throw or be knocked backwards 10 feet an prone.
Lightning Bolt (Costs 1 Actions). Captain America fires a bolt of lightning from Mjolnir.
Ranged Weapon attack. +5 to hit. Reach 100/200 feet. 1 target. Hit 40 (5d10) lightning damage. plus 1d10 radiant damage.
Hammer Tornado (Costs 1 Actions). Captain America spins the hammer around fast. Anyone in a 10 foot radius is knocked prone and anyone in a 5 foot radius gets hit with a hammer Strike.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Captain America, the Super Solider became worthy to wield Mjlonir.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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