Puppet Strings. As an action the puppeteer can choose one target within 30 ft, throwing out its strings to physically take control of the target. The target must succeed on DC 12 DEX saving throw or it will become restrained and incapacitated.
While restrained by the puppeteer's strings, a creature can attempt a DC 12 DEX or STR saving throw at the end of each of its turns to try and break free. On a failed save, the creature takes 7 (2d6) slashing damage.
Innate Spellcasting. The puppeteer's innate spellcasting ability is WIS (spell save DC 16). She can innately cast the following spells, requiring no material components:
At will: mage hand, charm person
2/day: blindness/deafness, dominate person
1/day: web
Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 9 (3d4+2) piercing damage, and the target must make a DC 12 DEX saving throw or become restrained with the Puppet Strings ability.
Puppetry. A creature restrained by the puppeteers Puppet Strings moves up to 30 ft, then makes a melee attack against a target it can reach with a weapon it is holding. The puppeteer must move with the creature so that it is within 10 ft of it.
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