Armor Class
1
Hit Points
1
(1d4)
Speed
80 ft.
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX −3
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Prone
Senses
Darkvision, Passive Perception 9
Languages
All
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flame of darkness:This monster will be a blue flame if player is 50.ft or more away.
Actions
Action Melee Attack.
possess: possess the target and gains its attacks.
Bonus Actions
a shadow that was corrupted by an unknown power.
Legendary Actions
monstrosity of corruption: all of the corrupted shadows fuse together and become the corrupted monstrosity.
Mythic Actions
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
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