Trampling Charge. If Big Grungy moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, Grungy can make one stomp attack against it as a bonus action.
Magic Resistance. Grungy has advantage on saving throws against spells and other magical effects
Magic Weapons. Grungy's weapon attacks are magical.
Regeneration. Grungy regains 10 hit points at the start of its turn if it has at least 1 hit point.
Relentless (Recharges after a Short or Long Rest). If Grungy takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Angered Strikes. Grungy when bloodied gains advantage on all attacks.
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (6d10 + 7) bludgeoning damage.
Will to protect. When an allied creature gets hit with an attack within half of your movement speed as a reaction you may run up to them and take the dmg instead.
Upon reaching a state where grungy would die he can get really angry and gain a large red aura around him. During this state Grungy gains these features.
- Grungy will Die in 10 minutes, upon getting hit by an attack that deals over 25 dmg 1 minute will be taken off this timer.
- All attacks made by grungy gain an extra plus 5 to hit and dmg rolls
- Grungy gains a multiattack where he can make 3 gore attacks or 1 gore and 1 stomp.
Description
Big Grungy, largest boar ever. He will defeat any foe... No matter the cost.
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