Bloodlust. As the blood-starved beast begins to taste its own blood, it will enter into a great frenzy, becoming stronger and faster. When the blood-starved beast is reduced to 2/3 of its maximum health, it can move an additional 10 feet per round, and make one additional claw attack.
Poison Aura. When the blood-starved beast is reduced to 1/3 of its maximum health, it will begin releasing a poisonous mist around it. Any creature that begins its turn within 5 feet or moves within 5 feet of the blood-starved beast must make a DC 13 Constitution saving throw, or take 2d6 poison damage and be poisoned. A poisoned creature can make a second Constitution saving throw on the beginning of their next turn. On failed save, the creature takes 1d6 poison damage per round for 1 minute. A creature that is currently poisoned cannot be poisoned again.
Poison-tipped Claws. When a target is hit by the blood-starved beast, it must succeed DC 13 Constitution saving throw on the beginning of its next turn. On a failed save, the creature takes 1d6 poison damage per round for 1 minute.A creature that is currently poisoned cannot be poisoned again.
Magic Resistance. The blood-starved beast has advantage on saving throw against spells and other magical effects.
Multiattack. The blood-starved beast makes two attacks with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., Hit: 10 (2d6 + 3) slashing damage.
Feral Lunge. The blood-starved beast ravenously lunges at a target within 30 feet, landing in any open space next to it. The target must succeed a DC 15 Dexterity saving throw or take 17 (4d6+3) slashing damage.
Description
The blood-starved beast that can be found in Yharnam's cathedral. A deformed creature whose skin is peeled off and hanging from its back, this beast is lightning-fast and unnaturally agile, making it a very dangerous enemy.
Rumor has it that the blood-starved beast was a person receiving blood healing from Healing Church as part of their rituals to learn more about their gods, as the corpses of similar beast can be found chained up in chapels around Old Yharnam. At the very least, these creatures had some sort of connection to the ritualistic practices of the Healing Church, and may lead some insight on the powers of the blood healing.
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