Incorporeal Movement. The cat can move through other creatures and objects as if they were difficult terrain. The cat takes 5 force damage if it ends its turn inside an object.
Keen Hearing and Smell. The cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Omen Sight. At the start of its turn, the cat automatically knows its target's location. If the target was hidden, it is no longer hidden from the cat.
Spellcasting. The cat casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
- At will: Guidance
- 1/day each: Enhance Ability (only cat’s grace), Charm Person, Jump, Longstrider, Enthrall
Multiattack. The cat makes two melee attacks.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 4) slashing damage.
Terrifying Yowl (Recharge 5–6). The cat emits an ear‑piercing yowl. Each creature within 15 feet of the cat that can hear the yowl must make a DC 13 Wisdom saving throw. On a failure, a creature takes 14 (3d6) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.
Disparate. The cat can teleport to an unoccupied space in darkness that it can see within 30 feet of itself.
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