Culinary Magic: The Culinary Conjurer can cast the Create Food and Water spell at will, but the food is infused with dark magic. Any creature that consumes it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
Utensil Blade: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Dreadful Feast: The Culinary Conjurer presents a grotesque platter of writhing food. Each creature within a 15-foot cone must make a DC 13 Constitution saving throw. On a failed save, a creature takes 12 (3d8) necrotic damage and is blinded until the end of its next turn. On a successful save, the creature takes half damage and is not blinded.
Gastronomic Illusions: As a bonus action, the Culinary Conjurer can create an illusory dish that looks delicious but is filled with dark magic. Creatures within 10 feet must succeed on a DC 13 Wisdom saving throw or be charmed until the end of their next turn.
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