Large Humanoid, Typically Lawful Evil
Armor Class 20 (Cabal Half Plate, Heavy Shield)
Hit Points 583 (41d10 + 164)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws STR +9, CON +9
Skills Athletics +9, Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Piercing
Senses Passive Perception 14
Languages Cabal, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Shield Deploy. As a bonus action, the Cabal can deploy it's shield, turning into a 6-foot high, 7-foot long barricade. Change the Phalax's speed to 0 and add 6 to the armour class of it and all creatures behind the barricade. The Phalanx cannot use the Shield Bash action while the barricade is deployed. If a critical hit from a ranged attack is scored against the Phalanx, the barricade is no longer deployed and cannot be deployed again until the end of the Phalanx's next turn.

 Shielded. The Cabal is immune to damage from ranged attacks unless the hit roll was a critical hit.

Actions

Multi-Attack. The Cabal makes two heavy bolt launcher attacks.

Heavy bolt launcher. Ranged Weapon Attack: +9 to hit, range 30/60 ft., 1 target. Hit: 17 (2d8 + 7) piercing damage.

Shield Bash. Melee Weapon Attack: +8 to hit, range 5 ft., 1 target. Hit:  (1d10 + 6) bludgeoning damage.

 Shield Charge. The Cabal moves 10 feet towards the closest enemy. If it moves within 5 feet of an enemy during or at the end of this move,  it makes a shield bash action against it.

EJODM18604

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