Large Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 20 ft., Burrow 20 ft.
STR
14 (+2)
DEX
4 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran Terran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Rock Throw. Ranged Weapon Attack +3 to hit, range 30/60ft., one target: Hit 6 [rollable](1d6+3) bludgeoning damage.

Earthquake (Recharge 6). The Awakened Guardian slams the ground, causing a localised tremor. All creatures within 10ft must make a DC12 Dexterity saving throw or be knocked prone.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Habitat: Underdark

LevelUpAdrian

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