Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 5 ft., Fly 90 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +7, WIS +5
Damage Immunities Psychic
Senses Darkvision 60, Passive Perception 12
Languages understands Aethereian but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flyby. The aetherdactyl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Weapons. The aetherdactyl’s weapon attacks are magical.

Pack Tactics. The aetherdactyl has advantage on an attack roll against a creature if at least one of the aetherdactyl’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Aetheric Adaptation. The aetherdactyl can breathe aether, and is immune to the effects of aether poisoning.

Actions

Multiattack. The aetherdactyl makes two Bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 19 (3d12) poison damage.

Aether Rush (Recharge 4–6). The aetherdactyl becomes incorporeal aether vapor until the end of its turn and flies up to its flying speed. While incorporeal, the aetherdactyl can move through other creatures and objects as if they were difficult terrain. Each creature it moves through must succeed on a DC 16 Constitution saving throw or take 26 (4d12) psychic damage and be poisoned until the end of its next turn; no creature can take this damage more than once per turn. The aetherdactyl takes 5 (1d10) force damage if it ends its turn inside an object and is shunted into the nearest unoccupied space.

Description

The aetherdactyl possesses an uncommon ability among aetherbeasts—the ability to fly. Ships that trawl the Aetherial Expanse keep a careful eye out for aetherdactyls when sailing outside the typical trade lanes, for these soaring predators tend to roost atop rock spires far from inhabited islands.

Pack Hunters. Aetherdactyls are cunning hunters that often seek prey in packs of three. One of the creatures harries its prey, intimidating it with its massive 25-foot wingspan while its wingmates swoop down and maul the distracted prey.

Aether-Infused. All aetherbeasts are magical, and many of their magical abilities are similar to spells. The aetherdactyl, however, possesses the unusual ability to transform its body into aether vapor and tear like a knife-sharp psychic wind through its prey. These creatures typically reserve this uncanny magic for hunting other aetherbeasts.

MurphysLaw101

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