Aetheric Adaptation. The aether crocodile can breathe aether, and is immune to the effects of aether poisoning.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Aethercasting (1/Day). The aether crocodile casts bane, requiring no material components and using Constitution as its spellcasting ability (spell save DC 12).
Description
These fearsome beasts infest the still bog-like aether pools found on many unpopulated islands across the Aetherial Expanse. Their tough hides carry a muted prismatic sheen, allowing them to hide effectively in their native habitat. Often appearing in lethargic floats, groups of these creatures can burst into a frenzy when prey comes near.
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