Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 20 ft., Swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CHA −1
Skills Stealth +2
Damage Resistances Acid
Senses Passive Perception 10
Languages understands Aethereian but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aetheric Adaptation. The aether crocodile can breathe aether, and is immune to the effects of aether poisoning.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.

Aethercasting (1/Day). The aether crocodile casts bane, requiring no material components and using Constitution as its spellcasting ability (spell save DC 12).

Description

These fearsome beasts infest the still bog-like aether pools found on many unpopulated islands across the Aetherial Expanse. Their tough hides carry a muted prismatic sheen, allowing them to hide effectively in their native habitat. Often appearing in lethargic floats, groups of these creatures can burst into a frenzy when prey comes near.

MurphysLaw101

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