Aetheric Adaptation. The aetherlion can breathe aether, and is immune to the effects of aether poisoning.
Keen Smell. The aetherlion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The aetherlion has advantage on an attack roll against a creature if at least one of the aetherlion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Swimming Leap. With a 10-foot swimming start, the aetherlion can long jump out of the liquids in which it swims up to a distance of 25 feet.
Multiattack. The aetherlion makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Aethercasting (1/Day). The aetherlion casts flesh to stone, requiring no material components and using Constitution as its spellcasting ability (spell save DC 13).
Crushing Assault. When the aetherlion hits a restrained or petrifiedtarget with a melee attack, the target takes an additional 7 (2d6) bludgeoning damage.
Description
These creatures descended from Material Plane sea lions and grew into larger, enchanted forms. Their dark grey hides shimmer with prismatic color. The rocky shores they congregate on are littered with broken pieces of their petrified prey.
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