Aetheric Adaptation. The aetherwolf can breathe aether, and is immune to the effects of aether poisoning.
Keen Hearing and Smell. The aetherwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The aetherwolf has advantage on an attack roll against a creature if at least one of the aetherwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Aethercasting (1/Day). The aetherwolf casts magic missile, requiring no material components and using Constitution as its spellcasting ability (spell save DC 11).
Description
Due to the adaptations their bodies have undergone to survive near the surface of the aether, aetherwolves bear little resemblance to terrestrial wolves. They swim in deadly packs through shallow aether, preying upon small ships and other aetherbeasts.
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