Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages understands Aethereian but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aetheric Adaptation. The aetherwolf can breathe aether, and is immune to the effects of aether poisoning.

Keen Hearing and Smell. The aetherwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The aetherwolf has advantage on an attack roll against a creature if at least one of the aetherwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Aethercasting (1/Day). The aetherwolf casts magic missile, requiring no material components and using Constitution as its spellcasting ability (spell save DC 11).

Description

Due to the adaptations their bodies have undergone to survive near the surface of the aether, aetherwolves bear little resemblance to terrestrial wolves. They swim in deadly packs through shallow aether, preying upon small ships and other aetherbeasts.

MurphysLaw101

Comments

Posts Quoted:
Reply
Clear All Quotes