Medium Humanoid, Neutral Evil
Armor Class 11
Hit Points 33 (6d8 + 6)
Speed 30 ft., Swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Deception +5, Religion +2
Senses Darkvision 60 ft., Passive Perception 14
Languages Aquan, Bunyip
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bunyip can breathe air and water.

Innate Spellcasting.  The bunyip's innate spellcasting ability is Charisma (spell save DC 13).  It can innately cast the following spells, requiring no material components:

At will:  druidcraft, frostbite, infestation

3/day each:  create or destroy water, entangle, ray of sickness

1/day:  grasping vine

Speak with Fish.  The bunyip can communicate freely with any Medium or smaller beast that has an innate swimming speed.  This communication may be limited by the beast's Intelligence score, but the bunyip can at least interpret simple ideas and concepts with success.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Description

Often referred to as lake devils or swamp men, Bunyips are squat humanoid creatures with thick fur, webbed limbs, a long, horse-like tail, and sharp tusks.  The priests of Bunyip society are referred to as Maws, in reference to the enormous mouth of their god, Baralgorok the River King.  Said to take the form of an enormous catfish with six rows of teeth and four pairs of arms, Baralgorok whispers to his priests while plaguing them with terrible nightmares.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2019 6:56:09 PM
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Monster Tags: humanoid

Habitat: SwampUnderwater

jst98438

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