Large Aberration, Chaotic Evil
Armor Class 16 natural armor
Hit Points 75 (10d10 + 20)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Force, Lightning
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brute. The cleric beast deals one extra die of its damage when it hits (included in attack).

Rejuvenation. When the cleric beast is reduced to half of its health, it releases a red glow form its body that heals it for 10 hit points per round, until it reaches its maximum health, at which time this effect ends.

Actions

Multiattack. The cleric beast makes two claw attacks and one grab attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., Hit: 13 (2d8 + 4) slashing damage.

Grab. One target within 10 feet must make a DC 15 Dexterity saving throw or be grappled (escape DC 15). While grappled, the target is restrained and takes 7 (1d6+4) blundeoning damage per round. The cleric beast cannot use its grab attack while its is grappling a target.

Description

A massive creature with deformed horns, the cleric beast is a terrifying monster whose shrieks sound almost like it cries of agony. With a wolf-like head, large horns, a skeletal body and one arm twice as large as the other, the cleric beast is surprisingly quick and powerful. You must be a strong daring hunter to go face such a monstrous beast.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2019 7:36:48 PM
6
2
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Coming Soon
ShoretrooperGary

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