Armor Class
14
Hit Points
75
(10d8 + 30)
Speed
30 ft., Fly 30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
16
(+3)
INT
11
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Acrobatics +6, Perception +5
Senses
Passive Perception 15
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
- Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
- Wind Caller. you can cast the spell Gust of wind with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of wind with this trait (choose when you select this race).
Actions
Multiattack. The archer makes two Shortsword or Longbow attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Slashing damage.
Long Bow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Bonus Actions
Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.
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