Amorphous Form. Being a creature of manifested inky darkness, this creature gains the following benefits: immunity to the Grappled effect, a bonus to its natural AC, advantage against restraining effects, and resistance to Acid and Necrotic damage. This also means it suffers from a vulnerability to Radiant damage.
Magical Attacks. The natural weapons and attacks used by the Fractured Concept count as magical weapons for the sake of overcoming resistances and immunities.
Curling Darkness. The Fractured Conception can move through the space of Medium sized or smaller creatures during its move without sacrificing movement speed. If it would end its turn in the same space as another creature, that creature must roll a DC15 Dexterity Saving Throw or take 2d6 Necrotic Damage and be forced into the closest square within 5ft.
Multiattack: The Fractured Conception makes 3 attacks on its turn, 2 Ink Spear attacks or 2 Ink Bolt Attacks and then an Ink Wave attack if more than one creature is within 10ft of it.
Ink Wave. A surge of inky darkness curls like a crashing wave and pushes out of the Fractured Concept's body to shove away any creatures crowding it. Targeting a 10ft Cube originating at the Fractured Conception, any creatures within it have to make a DC15 Strength Saving Throw or be pushed 15ft and knocked prone. On a successful save, the creature is moved only 5ft, and not knocked prone.
Ink Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: # (1d10 + 4) [Piercing] damage & the target is covered in sticky, inky darkness, lowering its movement speed by 10ft until the start of the Fractured Concept's next turn.
Ink Bolt. Ranged Weapon Attack: +7 to hit, range: 500 ft., 1 target. Hit: # (1d10 + 4) [Necrotic] damage & the target cannot regain hit points until the start of the Fractured Concepts next turn.
Reinforce Darkness. (Recharges on a 5-6)Target: One Lair Summoned Creature within 120ft | Darkness swirls and pools under the inky creature and heals it for 1d8+3 health, as well as granting it a 1d4 bonus to the next attack or saving throw it has to make before the start of the Fractured Conception's next turn.
Hardening Darkness. In a flash, a curl of darkness reacts to block incoming attacks. In response to being hit by an attack, it can add +5 to its Armor Class until the start of its next turn, possibly evading the attack.
Swarming Hordes. Whenever a summoned creature of the Fractured Concepts Lair make an attack on a hostile within 10ft of the Fractured Concept, it can use it's reaction to give that attack advantage, and if it hits add 2d4 Necrotic Damage to the results of the damage dice.
Enter the description for how legendary actions work for your monster here.
Legendary Attack (Costs 1 Actions). The Fractured Conception makes either 1 ink Spear or 1 Ink Bolt attack at a creature within range.
Legendary Summon Reinforcements (Costs 2 Actions). Targeting 1 active, unblocked Ink Spawning Pool, create 1 additional Ink Summon from that pool immediately, with its initiative at the bottom of the round.
Legendary Devour Ink Spawn (Costs 1 Actions). Consume one of the Ink Summons, destroying it's physical form and regaining 20HP.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large inky black void that manifests as a litany of different imagery, and creates spawning, sticky pools of black ink. It exists within blots of evil darkness and helps support and reinforce the spawning pools of dark creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 1 (losing initiative ties), the [Fractured Conception] takes a lair action to cause one of the following effects; the [Fractured Conception] can’t use the same effect two rounds in a row:
- Summon Ink Spawning Pool: [Max 3] Underneath the feet of an unwitting adventurer, a black pool of darkness opens and starts to reach up, clinging to their legs. Targeting a 5ft square underneath a player token, a Spawning Pool is created. The creature must roll a DC15 Dexterity Save or be Restrained. On success, the creature can move to an unoccupied space within 5ft and avoid the trap. Mark this Spawning Pool tied with the initiative of the creature it targeted. A creature who failed can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Create Ink Summons: From the Ink Spawning Pool, shadowy copies of woodland creatures drag themselves after you aggressively. On the marked turns on any Ink Spawning Pool, 1 creature from the list below is created in the space of the pool. If the pool is occupied by a creature, Restrained or otherwise, the Ink Summon is unable to spawn, making them able to be blocked.
Previous Versions
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10/12/2024 9:56:01 PM
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1
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1.0
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Coming Soon
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