Armor Class
16
Hit Points
1500
(15d10 + 45)
Speed
50 ft.
STR
12
(+1)
DEX
18
(+4)
CON
17
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
STR +4
Skills
Perception +2
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Poison
Senses
Darkvision 120ft, Passive Perception 12
Languages
Abyssal
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) bludgeoning damage.
Plasma Gun Burst. The arachnotron fires a spray of plasma bolts in a 10-foot-cube area within 40 feet. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 3d10 lightning damage.
Plasma Gun Shot. Ranged Weapon Attack: +7 to hit, range 40/120. Hit: 3d10 + 4 lightning damage.
Description
An arachnotron is a cybrid demon with an upper body composed of brain-like matter mounted on a mechanical chassis with four robotic legs. They have glassy-blue eyes flanked by withered, vestigal arms. The chassis has an integrated plasma gun. They move and react quickly.
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