Medium Beast, Typically Neutral Good
Armor Class 15 natural armor
Hit Points 64 (8d10 + 20)
Speed 30 ft., Burrow 10 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +7
Skills Intimidation +4, Perception +3
Damage Resistances Bludgeoning
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 12
Languages Common Can understand, not speak --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger King has advantage on Wisdom (Perception) checks that rely on smell.

Hidden Rage. At 20 hp enter a furious rage. While raging attack with advantage and gain plus 2 damage to all attacks.

Actions

Multiattack. The Badger King makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Bonus Actions

Rightful Kings Command (Recharge 4-6).  The Badger King can command a badger that it can see within 30 feet of it, if a targeted Badger makes an attack roll or a saving throw in the next minute it gains a 1d6 to its roll. This effect ends if the Badger King is incapacitated.

True King Of Badger Kind (Recharges after a short or long rest) All badgers withing 30 feet gain a temporary +10 hp this lasts for 1 minute or until the Badger King is incapacitated.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2024 7:09:48 PM
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

gregthecreator

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