AC
14
Initiative
+2 (12)
HP
22
(3d10 + 6)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.
Description
A Blood Wolf is an altered Dire Wolf. It was infused with Dark Magic and follows the commands of the Constrainer.
If they kill enough, they grow into a Ancient Blood Wolf.
All Blood Wolfs have bright red eyes and are black.
Up to 2m tall and long.
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