Large Aberration, Neutral Evil
AC 14    Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 15 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Description

A Blood Wolf is an altered Dire Wolf. It was infused with Dark Magic and follows the commands of the Constrainer. 

If they kill enough, they grow into a Ancient Blood Wolf. 

All Blood Wolfs have bright red eyes and are black. 

Up to 2m tall and long.

DanielWallmann

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