Armor Class
17
(Cabal Half Plate)
Hit Points
398
(42d10 + 168)
Speed
30 ft.
STR
23
(+6)
DEX
13
(+1)
CON
19
(+4)
INT
16
(+3)
WIS
11
(+0)
CHA
17
(+3)
Saving Throws
STR +12, CON +10
Skills
Athletics +9, Intimidation +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Frightened
Senses
Passive Perception 14
Languages
Cabal, Common
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Frenzied Fighter. The Gladiator has advantage on melee attack rolls. In addition, if it hits a target with a melee attack, they must make a DC 16 STR save or be knocked prone and take an additional 1d6 damage of the weapon's type.
Actions
Multi-Attack. The Gladiator makes 4 melee attacks.
Twinned Military Cleavers. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 18 (2d6 + 10) Slashing damage.
Comments