Large Humanoid, Typically Lawful Evil
Armor Class 17 (Cabal Half Plate)
Hit Points 398 (42d10 + 168)
Speed 30 ft.
STR
23 (+6)
DEX
13 (+1)
CON
19 (+4)
INT
16 (+3)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws STR +12, CON +10
Skills Athletics +9, Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 14
Languages Cabal, Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Frenzied Fighter. The Gladiator has advantage on melee attack rolls. In addition, if it hits a target with a melee attack, they must make a DC 16 STR save or be knocked prone and take an additional 1d6 damage of the weapon's type.

 

Actions

Multi-Attack. The Gladiator makes 4 melee attacks. 

Twinned Military Cleavers. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 18 (2d6 + 10) Slashing damage. 

 

EJODM18604

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