Large Plant, Unaligned
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed
STR
18 (+4)
DEX
5 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +5
Damage Vulnerabilities Cold, Fire, Slashing
Damage Resistances Acid, Bludgeoning
Damage Immunities Lightning, Poison, Thunder
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Camouflage. The Fey Flower has advantage on Stealth checks when in bud form.

Rooted. The Fey Flower is rooted into the ground. It fails all DEX saving throws.

Seeker. Tentacles of the Fey Flower are unaffected by cover. Additionally, the Fey Flower may only have 8 tentacles active at one time. When one is cut, another grows back after 2 (1d4) days.

Vines. Each vine has an AC 15 (AC 10 while attached) and HP 15. They share all Vulnerabilities, Resistances, and Immunities as the Fey Flower.

Actions

Multiattack. The Fey Flower makes three vine attacks. If two or more attacks hit a Medium or smaller target, the target must succeed on a DC13 DEX saving throw or be grappled (escape DC 12 + 1 per vine). If the creature is adjacent to the Fey Flower, the target must instead succeed a DC15 DEX saving throw or be grappled (escape DC 12 + 1 per vine).

Vine Attacks

Laceration. Melee Weapon Attack: +7 to hit, reach 40 ft., one target. Hit: 4 (1d4+2) slashing damage.

Sucker. Melee Weapon Attack: +5 to hit, reach 40 ft., one target. Hit 2 (1d4) piercing damage. When a creature is attacked with Sucker, they must succeed on a DC10 CON saving throw, or suffer disadvantage on DEX saving throws until removed. The sucker remains attached until the Fey Flower's next turn.

Poison Barb. If a sucker is attached to a creature and the Fey Flower does not remove it on its turn, that creature takes 2 (1d4) poison damage.

Pull. If a creature is grappled by the Fey Flower, they are moved up to 20 ft. towards the Fey Flower.

Bulb/Flower Attacks

Engulf. This ability may only be used when Flowering. The Fey Flower engulfs a Medium or smaller creature grappled by and adjacent to it. The engulfed target is eaten, and moved inside the bud. The creature must succeed on a DC 14 CON saving throw at the start of each of the mound’s turns or take 13 [rollable](2d8 + 4) acid damage. The Fey Flower can only have one creature engulfed at a time.

Bud Bloom. When transitioning from Bud to Flowering, all creatures within 5 ft. must succeed on a DC10 DEX saving throw. On a fail, they take 6 (2d6) bludgeoning damage and on a success they take half as much.

Ensnaring Vines. When transitioning from one form to another, the Fey Flower may create either a 5 ft. radius or 20 ft. line within 40 ft. that functions as difficult terrain

Bonus Actions

Sprout. The Fey Flower has two forms that enable and modify attacks and abilities. The first form is bud, in which the center appears as a large green flower bud. The second form is flowering, in which the center appears as a large fluorescent flower. This creature can switch forms as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2024 7:38:24 PM
2
2
1
Coming Soon

Habitat: ForestSwamp

matg8

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