Gargantuan Swarm of Small beasts, Neutral Evil
Armor Class 23 Natural armor
Hit Points 2000 (100d20)
Speed
STR
25 (+7)
DEX
16 (+3)
CON
30 (+10)
INT
27 (+8)
WIS
25 (+7)
CHA
28 (+9)
Saving Throws STR +15, CON +18, INT +16, WIS +15, CHA +17
Damage Vulnerabilities Cold, Lightning, Radiant, Thunder
Damage Resistances Acid, Fire, Necrotic
Damage Immunities Poison, Psychic
Senses Passive Perception 26
Languages knows all language
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

this monster have a action, bonus action and reaction for the body and both hands but the body have different action, bonus action and reaction from the hands and the body and both hands have different hit point and if one of the hands die that hand canot be used but if the body dies the whole Creature dies                                                             body: 1000 hit points left hand: 500 hit points rigt hand: 500 hit points speed 10 feet

10 feet from every Direction thers a x feet deep water if a Creature is in the water for one minute the Creature gets drag down into the water and must do a CON save DC:18 on fail the Creature takes (10d8) and gets trapped under the water on there turn they re do the save and if the successful save the Creature get out of the water on fail the Creature takes (10d8) and is still Stuck under the water

Actions

Body Actions

Tentacle grab: A Tentacle Launch from the head grabbing a Creature the Creature  must Succeed a DEX save DC:18 or get grappled and incapacitated on there turn they need to do a STR save DC:18 to Escape other Creature can also do the save to free the Creature 60 feet

Tentacle slam: A Tentacle Launch from the head slaming a Creature within 60 feet hit:8 (3d8+8) force damage the Creature a DEX save DC:18 or go pron

mind Scramble: the target must do a WIS save DC:16 on fail the target Becomes frightened, deafened and blinded this action can only be use every 5 turns

Hand Action

slam: a hand slams a Creature within 10 feet hit:8 (3d8+8) the target must do a DEX save DC:18 on fail the target goes prone

throw: if this Creature have grab a Creature or a object it can throw the thing its holding if it a Creature when it land it takes (2d12+8)Bludgeoning damage if it a object hit:8 (4d6+8) 60 feet force damage DEX save DC:16 successful save the target takes half damage

 

Bonus Actions

Body bonus action 

mind attak: the user attaks the mind the target must Succeed WIS save DC:16 or tack (1d12+8) Psychic damage

Hand bonus Actions

grab: grab a Creature within 10 feet the Creature  must Succeed a DEX save DC:18 or get grappled and incapacitated on there turn they need to do a STR save DC:18 to Escape other Creature can also do the save to free the Creature this can also grab object

Reactions

hand Reaction

Push: the hand pushes a Creature within 10 feet 10 feet the Creature can do a STR save DC:18 to stay in placbut loses 10 feet moment speed fore the rest of his/her turn

Legendary Actions

 

3 Legendary Action

Earthquake: this Creature shakes the ground making earthquake all Creature on the ground must Succeed DEX save DC:20 or take (8D10) and goes prone

triple slam: a hand slams 3 Creature within 10 feet hit:12 (4d8+12)the target must do a DEX save DC:20 on fail the target goes pron

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a gargantuan Creature with a octpus face and is green and with wings on it back but they cannot be use for flight this Creature almost never shows it legs

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderwater

rasmus0911

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