Flock Tactics: When the goose is surrounded by at least two other geese within 30 feet of it, it gains a +2 bonus to its attack rolls and damage rolls.
Fearsome Honk: The goose can use its honk as a bonus action to frighten creatures within 60 feet of it. Creatures that fail a DC 15 Wisdom saving throw are frightened for 1 minute.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Honk: Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Wing Attack: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 3) slashing damage.
Enter the description for how bonus actions work for your monster here.
Dodge: The goose can use its reaction to reduce the damage of a melee attack against it by 2 points.
Disengage: The goose can use its reaction to move up to its speed without provoking opportunity attacks.
Help: The goose can use its reaction to assist a friendly creature in making an attack roll or saving throw.
Description
Enter a general description for your monster here.
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