Tiny Swarm of Medium beasts, Neutral Evil
Armor Class 14 Natural plate
Hit Points 45 (15d4)
Speed 45 ft., Walk 25 ft.
STR
3 (-4)
DEX
13 (+1)
CON
1 (-5)
INT
4 (-3)
WIS
6 (-2)
CHA
2 (-4)
Damage Vulnerabilities Force, Thunder
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Condition Immunities Charmed, Grappled, Paralyzed, Petrified, Prone, Restrained
Senses Blindsight 20 ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a diminutive insect. The swarm can't regain hit points.

  • A character that occupies the same space as the swarm, at the start of their turn, must make a Constitution Saving Throw (DC 18). On a failed save that character is considered blind, deafened.   
  • A character may spend an action to make an Athletics or Acrobatics Check (DC 10) to free themselves from the swarm. On a failed save the swarm follows the character and continues to occupy that character's space when that creature moves. 
Actions

Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one target in the swarm's space. Hit:  6d4 piercing damage, or 4d4 piercing damage if the swarm has half of its hit points or fewer.

Habitat: Desert

WatUpTeach22

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