Armor Class
14
Natural plate
Hit Points
45
(15d4)
Speed
45 ft., Walk 25 ft.
STR
3
(-4)
DEX
13
(+1)
CON
1
(-5)
INT
4
(-3)
WIS
6
(-2)
CHA
2
(-4)
Damage Vulnerabilities
Force, Thunder
Damage Resistances
Bludgeoning, Fire, Piercing, Slashing
Senses
Blindsight 20 ft, Passive Perception 15
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a diminutive insect. The swarm can't regain hit points.
- A character that occupies the same space as the swarm, at the start of their turn, must make a Constitution Saving Throw (DC 18). On a failed save that character is considered blind, deafened.
- A character may spend an action to make an Athletics or Acrobatics Check (DC 10) to free themselves from the swarm. On a failed save the swarm follows the character and continues to occupy that character's space when that creature moves.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one target in the swarm's space. Hit: 6d4 piercing damage, or 4d4 piercing damage if the swarm has half of its hit points or fewer.
Comments