Large Monstrosity, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 123 (13d10 + 52)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws CON +7
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Passive Perception 14
Languages Any language weilder speaks
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Regeneration.

Regeneration. The Corporate Brand Itentity regains 10 hit points at the start of its turn if it has at least 1 hit point.  

Magic Resistance.  The CBI has advange on saving throws against spells and other magical effects.  

Actions

Action Name. The CBI makes three attacks: two with its appendages and one with advertising.  

Action Melee Attack. Appenmdage Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [damage type] damage. 

Action Ranged Attack. Advertising Attack: +5 to hit, range 60 ft., 1 target. Hit: 10 (3d6) [psychic] damage.

Description

A corporate brand identity is how a company presents itself to the public, including its customers, community, and the outside world. It's a combination of a company's visual assets and brand design, as well as its internal culture and values.  It also can manifest as a terrifying ruthless monstrosity capable of unspeakable violence.   
 
A strong corporate brand identity can help a company stand out from its competitors, resonate with its audience, be memorable, and wreak havoc. It can also help a company recruit and retain employees, protect its reputation,  and annihilate competitors so completely that only the lamentations of their families might be heard on the uncaring wind.  
 
A person controlling a CBI must attune to it, at which time the entity will morph into the shape the controller wishes to project into the world.  Once it has this shape, it has it until control is either given or wrested to another controller.  
 
 
 

Monster Tags: monstrosity

Pickmattock

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