Small Construct, Neutral
Armor Class 12 Thin mechanical plating
Hit Points 7 (2d6 + 1)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Damage Resistances Fire, Lightning
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flight: Powered by steam, the baby Ornithopter can fly swiftly but is fragile.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The baby Ornithopter is a smaller version of the Steam-Powered Ornithopter, more fragile but still capable of flight. It is easily scared but will defend itself if cornered.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

IBDopeness

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