Gargantuan unknown, Chaotic Evil
Armor Class 30 (Destructive Nature)
Hit Points 1025 (50d20 + 500)
Speed 100 ft., walk 15 ft., burrow 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +9, WIS +9, CHA +9
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Vacuous. Jeff can devour any amount of matter without getting full.

Already Perfect Form. Jeff is immune to any spell or effect that would alter his form.

Magic Resistance. Jeff has advantage on saving throws against spells and other magical effects. 

Destructive Nature. Jeff's Armor Class includes his Strength Modifier.

Healing Clay. For each pound of clay Jeff eats, he regains 55(10d10) hitpoints.

Hoover. Jeff always hovers 10 feet above the ground, allowing him to move into other creatures' squares.

Actions

Multiattack. Jeff makes one Devour or Ram attack, then uses Regurgitate. 

Devour. Melee Weapon Attack: +19 to hit, reach 0 ft., all targets in his square(s). Hit: 65 (10d10 + 10) bludgeoning damage and 55 (10d10) acid damage. Also if the attack hits, the target is grappled (Escape DC 20), and must succeed on a DC 20 Dexterity saving throw at the start of Jeff's turn or it takes 65 (10d10 + 10) slashing damage from the whirling blades in his stomach. While a creature is grappled in this way it takes 55 (10d10) acid damage per turn, Jeff cannot use his hovering speed, and his Hoover trait is not active.

Ram. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 65 (10d10 + 10) bludgeoning damage, and the target must succeed on a DC 20 Strength saving throw or be pushed 30 feet away and knocked prone.

Regurgitate. Jeff launches a grappled target 50 feet into the air and 25 feet away, dealing  17 (5d6) bludgeoning damage from the fall, and is covered in acid until they take an action to scrape the acid off. The acid deals 55 (10d10) acid damage per turn.

Legendary Actions

Jeff can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Jeff regains spent legendary actions at the start of his turn.

Hoover. Jeff moves up to two times his speed.

Ram. Jeff uses Ram.

Devour. Jeff moves up to his speed and makes one Devour attack.

Seek and Destroy (Costs up to 3 Actions). Jeff moves up to his speed towards a creature he can see, then makes a Ram attack. He then repeats the process 1 more time for each additional legendary action he took.

Mythic Actions

Jeff can take 5 mythic actions, choosing from the options below. Only one mythic action option can be used at a time and only at the end of another creature’s turn. Jeff regains spent mythic actions at the start of his turn. He can only use mythic actions if he has less than half his hitpoints left.

Enraged Hoover. Jeff moves up to 3 times his speed.

Enraged Devour. Jeff moves up to his speed and makes a Multiattack.

Enraged Ram. Jeff makes two Ram attacks.

Enraged Seek and Destroy (Costs up to 5 Actions). Jeff moves up to his speed towards a creature he can see, then makes two Ram attacks. He then repeats the process 1 more time for each additional mythic action he took.

Description

Jeff is feared throughout the land, devouring all. He once almost devoured the entirety of humanity, but was stopped by a wish. Now, he has spread his influence even more and destroys all who dare defy him.

Cultists of Jeff.

Jeff grants special abilities to his cultists. All cultists get the Hoover, Sacrificial Clay,  and Enraged traits, but Clay Scavengers and the Clay Artisan get the Manipulate Clay trait. Roomba Knights get the Power Surge trait. The Roomba High Cultists get the Major Action trait. The Roomba Arch-Cultist gets all the traits, as well as being able to speak with Jeff himself.

Hoover. You gain a flying (hovering) speed of 45 feet.

Sacrificial Clay. If you ever find clay, you feel the sudden compulsion to sacrifice it to Jeff the Evil Roomba. In a 1 hour ceremony involving the flavoring of the clay through the power of the spell spell]thaumaturgy[/spell] you can sacrifice clay to Jeff to see if he finds it acceptable. If he does, you receive a Charm (Detailed in the Dungeon Master's Guide). If you sacrifice over 5 tons of clay, then you receeve a Blessing (Also detailed in the DMG).

Enraged. When you have less than half your hitpoints left, you gain a bonus to damage and attack rolls equal to your Constitution modifier.

Manipulate Clay. You learn the mold earth cantrip, and gain a burrowing speed of 10 feet through clay. In addition, once per short rest, you can summon a clay golem for consumption. It ignores you, even if you attempt to order it around or kill it. You get no experience from killing it if you do.

Power Surge (3/Day). You can take one extra action on your turn.

Major Action. You gain 2 Legendary actions: Hoover-Move up to your speed. Attack: Make one attack. You can take 3 Legendary actions, following the rules of Legendary actions.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2024 12:33:20 AM
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Platyboss

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