Large Celestial, Typically Neutral
Armor Class 15 (Natural Armor)
Hit Points 119 (14d10 + 42)
Speed 60 ft., Fly 90 ft. (hover)
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws WIS +5, CHA +7
Skills Insight +5, Perception +5
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Restrained
Senses Darkvision 60 ft., Passive Perception 15
Languages understands all languages, but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ethereal Sight. The mare can see into the Ethereal Plane out to a range of 60 ft.

Incorporeal Movement. The mare can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends it's turn inside an object.

Actions

Multiattack. The mare makes two Hooves attacks.

Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8+4) bludgeoning damage.

Ethereal Stride. The mare magically shifts from the Ethereal Plane, or vice versa, along with up to one willing creature it touches.

Astral Pulse (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature of the mare's choice within 30 ft. of it. Failure: 27 (6d8) psychic damage. Success: Half Damage. Failure by 5 or More: The target also has the Stunned condition until the end of it's next turn.

Planar Travel (1/Day). The mare casts the Plane Shift spell (spell save DC 15, +7 to hit with spell attacks) without requiring a spell slot or material components. When casting this spell in this way, the mare can only travel to the Astral, Ethereal and Material Planes.

Reactions

Astral Step. Trigger: The mare is targeted by an attack while on the Material Plane. Response: The mare partially shifts into the Ethereal Plane, imposing disadvantage on the attack.

Description

Astral Mares are ethereal beings that traverse the boundaries between the material and astral planes, appearing as majestic black horses with manes and tails that seem to be made of swirling, violet flames. Their bodies are marked with patches of glowing purple light, reminiscent of the stars in the night sky, and their eyes burn with a soft, otherworldly luminescence. These mystical creatures are both guides and guardians, leading lost souls through the astral void and protecting them from the horrors that lurk in the shadows.

Astral Mares are solitary by nature, but when encountered, they exude a calm, reassuring presence. This presence can ease the minds of those who have lost their way. However, should they perceive a threat to themselves or those they guide, they unleash a devastating pulse of astral energy, capable of warping reality and repelling foes with the sheer force of their power. 

Though they cannot speak, astral mares are highly intelligence and communicate through gestures and intent to those that travel with them.

Solar_Bun_Bun

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