Medium Humanoid (Merfolk), Neutral
Armor Class 13
Hit Points 55 (2d8 + 2)
Speed 25 ft., Swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
12 (+1)
Skills Intimidation +4, Perception +2, Stealth +4
Senses Darkvision 60ft, Tremorsense 30ft, Passive Perception 12
Languages Aquan, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The merfolk can breathe air and water.

Actions

Multiattack. The merfolk makes two attacks with its claws or fists, or a single attack with its tail. 

Fists. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 4 (1d6) cold damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (1d8 + 5) slashing damage plus 3 (1d4) cold damage.

Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., up to 3 targets within 5ft of each other. Hit: 17 (4d6+5) bludgeoning damage plus 6 (2d6) cold damage

Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Description

Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.

Habitat: CoastalUnderwater

TheDetermindOne39967

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