Huge Construct (Fire), Chaotic Good
Armor Class 26 Natural and forged
Hit Points 30 (20d6)
Speed 120 ft.
STR
28 (+9)
DEX
28 (+9)
CON
26 (+8)
INT
26 (+8)
WIS
26 (+8)
CHA
26 (+8)
Saving Throws STR +17, DEX +17
Skills Intimidation +50
Damage Resistances Piercing and Slashing from nonmagical attacks
Damage Immunities Bludgeoning, Piercing, and Slashing from Mundane Attacks, Bludgeoning damage from falling
Senses Unknown He has excellent eye sight, smell and hearing, but he is able to sense nearby necromancers., Passive Perception 18
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Brethren reunited. In times of great need, Ashenmane will unleash a night roar that can be heard from afar, calling his kind to join him in war.

Rise warriors of the dead. When needed, Ashenmane can call upon an army of undead. To activate this skill, you roll 2d12 and must get a total equal to or greater than 17. Ashenmane’s dexterity increases by 2d4 times 6 and strength increases by 2d4 times 7. Damage is 2d6 plus 8. 

Actions

Weaponised Beast. Ashenmane can breathe fire and has razor sharp claws.

Guardian Claws. Ashenmane can use his katana sharp claws for devasting attacks. To use this, roll 2d4. It must be greater than or equal to 8. If hit is successful, damage is +14. 

Guardian Bite. This skill can be stacked on Guardian Claws. If total amount rolled for Guardian Claws is equal to 12 or greater, that is an additional +17 damage added. 

Fire Breathe. If far enough, Ashenmane will unleash a roaring stream of fire. To use this, roll 2d6. Must be equal to or greater than 9. If hit is successful, damage is +20.

Bonus Actions

If Ashenmane fights alone with someone that bears a good soul, he might allow the person to saddle him. Strength of the rider is added to the strength of Ashenmane. 

Reactions

Immediate Rage. If Ashenmane can sense the enemy is attempting to raise the dead through illegal means of necromancy, he will stop at nothing at the enemy is eliminated or his necromancy powers are gone. 

Legendary Actions

Warrior Beast Roar. Ashenman can unleash a roar that will cover his entire body with fire, making him more aggressive, stronger, faster and more resistant to not only fire to many other factors. To activate this ability player must throw 4d6, total must be equal to 18 or greater. Strength is increased by +13, Dexterity is increased by +14, speed is increased by +17. 

Mythic Actions

Comrades in arms.  This ability allows the rider to gain temporary boost in strength and a thin golden shield protects him and the rider, but the rider must remain mounted.

Description

Ashenmane is a giant flaming lion dragon beast, protector of guarding the dead at the North Grave Mountain pass. His claws are like katanas, able to slice through armour with ease. He is also able to breathe fire like a dragon. On his chest his chest plate bears the mark of the Cyboraha, god of technology and machine. It is unknown from where Ashenmane comes from, some claim that Cyboraha created him and the rest of his similar kind as a mean to protect the balance of the dead. 

Lair and Lair Actions

Though the exact location of his lair is unknown, he always appears by walking through purple swirling warps when someone approaches near the North Mountain Pass.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2024 8:45:14 PM
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Coming Soon
9/28/2024 8:47:23 PM
2
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2
Coming Soon
9/30/2024 5:35:58 PM
6
1
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Coming Soon

Monster Tags: constructElementalbeast companion

Habitat: Mountain

lohanjansevanrensburh25

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