Brethren reunited. In times of great need, Ashenmane will unleash a night roar that can be heard from afar, calling his kind to join him in war.
Rise warriors of the dead. When needed, Ashenmane can call upon an army of undead. To activate this skill, you roll 2d12 and must get a total equal to or greater than 17. Ashenmane’s dexterity increases by 2d4 times 6 and strength increases by 2d4 times 7. Damage is 2d6 plus 8.
Weaponised Beast. Ashenmane can breathe fire and has razor sharp claws.
Guardian Claws. Ashenmane can use his katana sharp claws for devasting attacks. To use this, roll 2d4. It must be greater than or equal to 8. If hit is successful, damage is +14.
Guardian Bite. This skill can be stacked on Guardian Claws. If total amount rolled for Guardian Claws is equal to 12 or greater, that is an additional +17 damage added.
Fire Breathe. If far enough, Ashenmane will unleash a roaring stream of fire. To use this, roll 2d6. Must be equal to or greater than 9. If hit is successful, damage is +20.
If Ashenmane fights alone with someone that bears a good soul, he might allow the person to saddle him. Strength of the rider is added to the strength of Ashenmane.
Immediate Rage. If Ashenmane can sense the enemy is attempting to raise the dead through illegal means of necromancy, he will stop at nothing at the enemy is eliminated or his necromancy powers are gone.
Warrior Beast Roar. Ashenman can unleash a roar that will cover his entire body with fire, making him more aggressive, stronger, faster and more resistant to not only fire to many other factors. To activate this ability player must throw 4d6, total must be equal to 18 or greater. Strength is increased by +13, Dexterity is increased by +14, speed is increased by +17.
Comrades in arms. This ability allows the rider to gain temporary boost in strength and a thin golden shield protects him and the rider, but the rider must remain mounted.
Description
Ashenmane is a giant flaming lion dragon beast, protector of guarding the dead at the North Grave Mountain pass. His claws are like katanas, able to slice through armour with ease. He is also able to breathe fire like a dragon. On his chest his chest plate bears the mark of the Cyboraha, god of technology and machine. It is unknown from where Ashenmane comes from, some claim that Cyboraha created him and the rest of his similar kind as a mean to protect the balance of the dead.
Lair and Lair Actions
Though the exact location of his lair is unknown, he always appears by walking through purple swirling warps when someone approaches near the North Mountain Pass.
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