Huge Construct, Any Chaotic Alignment
Armor Class 18 Plate
Hit Points 72 (9d12 + 14)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +6, CON +7, WIS +2
Skills Arcana +13, Perception +7
Damage Vulnerabilities Fire, Lightning
Damage Resistances Piercing and Slashing from nonmagical attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 50ft., it is blind beyond this, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Burst Motion. The Engine only acts on every other turn. On it off turn, it has an AC of 16 and a Dexterity of 7.

Steam Engine. When the Engine is slain, it explodes in a blast of hot steam with in a 10ft radius. Any creature caught in it must succeed a DC13 Constitution saving throw or take 2d10 Fire damage, or half as much on a success. 

Magic Catalyst. Once per turn (both on it on and off turns), the Engine can reduce damage from a spell by 1d4 + 1.

Actions

Multiattack. The Engine can make 2 attacks with its action.

Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 13 (2d8 + 4) Bludgeoning damage. Miss: deals 6 (1d6 + 2) Thunder damage to any creatures within 5ft of the target creature. Has disadvantage on creatures within 5ft.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (3d4 + 4) Bludgeoning damage. Hit or Miss: all creatures within 5ft of the Engine must succeed a DC 14 Dexterity saving throw or take 6 (1d6 + 2) Thunder damage and be knocked back 5ft.

Description

A massive, hulking structure of copper, similar to a golem, powered by a Mana Spirit. However the possessive magic of the Spirit are not strong enough for a form of this size and so it must rest continuously.

Monster Tags: construct

Habitat: Urban

MeloditeCat

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