Large Humanoid (Orc), Chaotic Evil
Armor Class 18 Orc Plate
Hit Points 168 (13d12 + 65)
Speed 30 ft.
STR
24 (+7)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +10, CON +8, INT +4
Skills Animal Handling +10, Athletics +11, Perception +8
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Orc Berzerker. Ashgarn adds an additional weapon damage die when rolling critical hit damage.

Vicious Attacker. Ashgarn critically hits on a 19 or 20.

Dual-Zerker. Ashgarn can use two-weapon fighting even if the weapons he is carrying aren't light and can wield them as if they had the light property.

Beastmastery. Ashgarn makes animal handling and intimidation checks against beasts with advantage. 

Amulet of Fireshield. Allows wearer to cast the Fire Shield spell once per day.

Actions

Multiattack. Ashgarn makes 2 attacks with his  Battleaxe and one with his Vicious Flail. 

Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) slashing damage. 

Ashgarn's Vicious Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage plus 2(1d4) piercing damage. On a critical hit the flail deals an additional 2d6 bludgeoning damage.

Bonus Actions

Smokebomb (3/day). Ashgarn carries 4 smokebombs with the same effect as fog cloud.

Reactions

Heavy Kick. As a reaction, after hitting with a melee weapon Ashgarn can kick the target prone, they must succeed an Atheltics/Acrobatics contest against Ashgarns Athletics, on a fail falling prone. 

Description

Imposing 8 foot tall plate-armored orc commander working for The Tower. Wears an Amulet of Fire Shield.

EDGIZ

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