Orc Berzerker. Ashgarn adds an additional weapon damage die when rolling critical hit damage.
Vicious Attacker. Ashgarn critically hits on a 19 or 20.
Dual-Zerker. Ashgarn can use two-weapon fighting even if the weapons he is carrying aren't light and can wield them as if they had the light property.
Beastmastery. Ashgarn makes animal handling and intimidation checks against beasts with advantage.
Amulet of Fireshield. Allows wearer to cast the Fire Shield spell once per day.
Multiattack. Ashgarn makes 2 attacks with his Battleaxe and one with his Vicious Flail.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) slashing damage.
Ashgarn's Vicious Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage plus 2(1d4) piercing damage. On a critical hit the flail deals an additional 2d6 bludgeoning damage.
Smokebomb (3/day). Ashgarn carries 4 smokebombs with the same effect as fog cloud.
Heavy Kick. As a reaction, after hitting with a melee weapon Ashgarn can kick the target prone, they must succeed an Atheltics/Acrobatics contest against Ashgarns Athletics, on a fail falling prone.
Description
Imposing 8 foot tall plate-armored orc commander working for The Tower. Wears an Amulet of Fire Shield.
Comments