Armor Class
15
(Mage Armor)
Hit Points
112
(15d8 + 45)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
16
(+3)
INT
14
(+2)
WIS
18
(+4)
CHA
20
(+5)
Saving Throws
WIS +7, CHA +8
Damage Resistances
Fire, Necrotic
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Spellcasting (9th-level caster):
The Abyssal High Priest is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The priest has the following spells prepared:
- Cantrips (at will): Fire Bolt, Sacred Flame, Thaumaturgy
- 1st level (4 slots): Command, Inflict Wounds
- 2nd level (3 slots): Hold Person, Spiritual Weapon
- 3rd level (3 slots): Counterspell, Fireball
- 4th level (3 slots): Blight, Banishment
- 5th level (2 slots): Flame Strike
Actions
Multiattack. The Abyssal High Priest makes two attacks with its Infernal Dagger or casts a spell.
Infernal Dagger: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage + 9 (2d8) fire damage.
Unholy Surge (Recharge 5–6): The priest channels Abyssal energy to empower its allies. All cultists within 30 feet gain advantage on attack rolls and saving throws until the end of the priest’s next turn.
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