Medium Humanoid (Human), Chaotic Evil
Armor Class 15 (Mage Armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws WIS +7, CHA +8
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting (9th-level caster):
The Abyssal High Priest is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The priest has the following spells prepared:

  • Cantrips (at will): Fire Bolt, Sacred Flame, Thaumaturgy
  • 1st level (4 slots): Command, Inflict Wounds
  • 2nd level (3 slots): Hold Person, Spiritual Weapon
  • 3rd level (3 slots): Counterspell, Fireball
  • 4th level (3 slots): Blight, Banishment
  • 5th level (2 slots): Flame Strike
Actions

 

Multiattack. The Abyssal High Priest makes two attacks with its Infernal Dagger or casts a spell.

Infernal Dagger: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage + 9 (2d8) fire damage.

 

Unholy Surge (Recharge 5–6): The priest channels Abyssal energy to empower its allies. All cultists within 30 feet gain advantage on attack rolls and saving throws until the end of the priest’s next turn.

 

SeniTheMann

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