Medium Construct, Unaligned
Armor Class 19 Natural Armor
Hit Points 95 (10d10)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Senses Passive Perception 8
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Perfect arcane immunity.
The animation is completely immune to Spells and magical abilities.

Arcane Annihilator.
Animations possess the Sentinel and Mage Slayer feats.

Vital Strike.
Once per turn upon landing a successful unarmed Strike against an enemy of medium or smaller size the Animation can attempt to debilitate their spell casting. The target must make a DC 18 constitution saving throw. On a failure, the Animation breaks the target's windpipe, the fingers on their primary hand, or inflicts a similar injury to inhibit casting.
The target is then unable to cast spells with either a verbal or somatic component (The Animation decides.) until they receive magical healing.

Actions

Extra Attack. The Animation can make 2 Unarmed Strikes a turn.

Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) Bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Honorary_Orc

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