Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Lancing Bolt. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 9 (2d6 + 4) piercing damage, and the target must make a DC12 STR Save or be knocked prone.
Man's Best Friend. When an enemy scores a critical hit against the canine's master or reduces them to 0 hit points, the canine can move it's full speed. If it arrives within 5ft of its master after this, it can instead dive in front of the master to take the full damage in its place.
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