Medium Humanoid (Any Race), Any Non-Chaotic Alignment
Armor Class 19 scaled mail
Hit Points 120 (14d10 + 40)
Speed 45 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +9, WIS +8
Skills Acrobatics +2, Perception +3
Damage Resistances Fire, Lightning, Piercing
Condition Immunities Charmed, Frightened
Senses Passive Perception 19
Languages Any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Spellcasting.  Using their weapon as a spell focus, a warlord is able to cast the following spells:

Actions

The warlord makes two attacks per round, once with each of the blades on their double-bladed scimitar.

Double Bladed Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 9) slashing damage.  A successful hit also does an additional 2d6 (2d6) fire damage.

Bonus Actions

As a bonus action, a warlord can cast Produce Flame.  Ranged Spell Attack: +9 to hit, range 150 ft./600 ft., one target. Hit: 15 (3d8) fire damage.

Reactions

Ranged Defense.  If the hatamoto  can see a ranged attack, they can use their reaction to block the attack with their wakizashi.  A successful acrobatics roll (DC 11) means the attack does no damage.  They can attempt this after it is known whether the attack will hit or not otherwise.

 

Legendary Actions

The Warlord, when it is not its turn, when it fails a saving throw, can choose to instead succeed on the saving throw.  A warlord can take this action once per round.

Description

A Warlord is a feudal lord who oversees a geographic area, usually making their base of operations in a castle or fortress of some sort.  They will have an army of samurai beneath them, each ready to die in service to their lord.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

PapaMike64

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