Medium Humanoid, Lawful Neutral
Armor Class 18 Chain Mail, Shield
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +4
Skills Athletics +6, Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack: Captain Selwin makes two melee attacks with his longsword.

Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) slashing damage, or 10 (1d10+4) slashing damage if used with two hands.

Shield Bash: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Leadership (Recharges after a Short or Long Rest): For 1 minute, Captain Selwin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Selwin. A creature can benefit from only one Leadership die at a time. This effect ends if Captain Selwin is incapacitated.

Bonus Actions

Commander's Strike (Recharge 5-6): As a bonus action, Captain Selwin can command one of his allies within 30 feet to make one weapon attack. That ally can immediately use their reaction to make an attack, adding 2 to the damage dealt.

Second Wind (1/Short Rest): As a bonus action, Captain Selwin can regain 1d10 + 3 hit points.

Reactions

Parry: Captain Selwin adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Description

Captain Selwin Thorn is a muscular, battle-hardened man with a commanding presence and deep-set eyes that show his years of experience. Known for his strict sense of duty, he is Duke Aric’s most trusted commander and oversees the defense of Silverhold. His loyalty to the Duke is unwavering, and he enforces the law with an iron fist, although he is fair and abides by a personal code of honor. He is suspicious of outsiders and will not hesitate to confront anyone he perceives as a threat to Silverhold’s safety.

G_Masia27

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