Harrowing Presence. Any creature that starts its turn within 10 feet of the Voidborn Marauder must succeed on a DC 18 Wisdom saving throw or take 7 (2d6) psychic damage and be frightened until the end of its next turn.
Multiattack. The Voidborn Marauder can make 2 Void Strikes as an action.
Void Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) necrotic damage.
Reality Distortion (Recharge 5-6). The Marauder creates a 15-foot-radius distortion in the air. Creatures in the area must succeed on a DC 18 Dexterity saving throw or take 28 (8d6) psychic damage and be blinded until the end of their next turn.
Eldritch Agility. The Voidborn Marauder can use a bonus action to teleport up to 30 feet to an unoccupied space it can see.
Description
Voidborn Marauders are nightmarish beings that appear as twisted humanoids, with elongated limbs and distorted features. Their skin resembles the void itself, appearing dark and shifting with hints of starlight, while their eyes glow with an unsettling purple hue. They might have additional limbs or tentacle-like appendages that give them an otherworldly presence.
Voidborn Marauders are agile and cunning, able to teleport short distances within the battlefield, reflecting their connection to the void. They could employ abilities that create minor rifts or distortions in reality, allowing them to confuse or ensnare their foes.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/1/2024 11:07:45 AM
|
1
|
0
|
1.1
|
Coming Soon
|
Comments