Medium Humanoid, Any Alignment
Armor Class 16 (Voidal Elf's Skin)
Hit Points 1450 (100d8 + 1000)
Speed 70 ft.
STR
24 (+7)
DEX
24 (+7)
CON
30 (+10)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +15, DEX +15, CON +18
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Poison, Slashing
Damage Immunities Bludgeoning, Necrotic, Psychic
Senses Passive Perception 18
Languages All Including variants
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Voidal Elven. This individual is a voidal elf. It is impossible for them to feel; Pain, Suffering, Severe Sadness, Sympathy, and Despair. Sadness is not Disappointment. Voidal elves are also extremely strong, durable, and agile.

ZILE Weaponry. This individual is using weapons coated in, or made of, ZILE. ZILE is the Void Of Creation's version of magic and mana, though it is not treated as magic. When a physical form of ZILE comes into contact with magic, it replaces the magic with itself, the speed at which it does so depends on the form. If a magical being were to have all of their magical energy replaced with ZILE, not only would they be unable to cast magic due to lack of zero magic affinity, but they will also be severely weakened or even killed by the ZILE.

Scoufar. This individual will never attack unprovoked. Even when threatened, they will still attempt to trade with the attacker first. They will only attack when they realise that the chances of trading with the attacker are slim to none. This does not mean a Scoufar can't deal the first hit in a battle.

Scoufar's Protection. Grants immunity to psychic and emotional influence.

Actions

Barbed Club. The Scoufar swings a barbed club at a single target, dealing 4d20 Bludgeoning damage and 2d20 Piercing damage, on a successful hit. If the being hit is a magical being, they take an additional 2d20 Guaranteed damage.

Serrated Blade. The Scoufar swings a serrated blade at a target, dealing 7d20 Slashing damage on a successful hit. If the being hit is a magical being, they take an additional 3d20 Guaranteed damage.

ZILE Blast Grenade. The Scoufar throws a ZILE blast grenade with an "explosion" radius of 20 feet. Any magical being or ethereal being within the explosion's range, takes 10d20 Guaranteed damage. Magical spells and equipment can not defend against ZILE, and will also take damage. If an item is enchanted, there's a chance that it will lose those enchantments.

Scoufar's Protection. The Scoufar must be at or below 50% health to take this Action: Scoufar's Protection one of the benefits of becoming a Scoufar. Everything and everyone that has attacked the Scoufar in the past 48 hours are immediately inflicted with ALL of the following for 13 minutes:

>Blinded, Deafened, Stunned, Frightened, Prone, Paralyzed, Halved Strength, Halved Speed, immunity to Buffs, Inability to use detection abilities, Inability to smell, Inability to use healing abilities/skills/magic, and Loss of feeling in the limbs.

Description

Scoufars are voidal elves that have taken interest in the various creatures across various dimensions. Bloodshed Scoufars wear hoodless mage-like robes that are deep crimson red with accents/decor that are pure white. Their skin is a pale gray. They also have deep crimson red eyes.

Scoufars wearing deep crimson red have one of the following desires, or a modification of one; 

>to bathe in a mixture of blood of every sentient race of a diverse world.

>To consume the heart (or any one organ) of every creature on a planet.

Habits

Bloodshed Scoufars have a habit of enthusiastically watching creatures writhe in pain, weep in despair, and suffer without hope of escape. Do not be mistaken, they do not enjoy watching creatures suffer because they are sadistic, they enjoy it because it intrigues them. This is due to the fact that voidal elves can not experience pain, despair, or even sympathy for that matter.

Abilities

Bloodshed Scoufars have the ability to tell how much pain and suffering an individual has caused and willingly they caused it. They can also tell exactly how much pain the harvesting of a part caused to its past owner. Bloodshed Scoufars can also tell what a creature's views and alignment is. These abilities are not magical and activate the second a Bloodshed Soufar sees a creature, they are also impossible to block.

Values

Bloodshed Scoufars value the organs, parts, flesh, and blood of creatures. They even become more lenient if they get to see the harvesting of the creature, more so if the creature is still alive during it. They do not care about the rarity of a creature, excluding blood. (Voin, Von, Veyn, Vin, and Vik are forms of voidal measurement, they are used to value how much something is worth in trading. Vik = 5gp, Vin = 25gp, Veyn = 100gp, Voin = 1,000gp) Some, but not all, values are listed below;

>EXAMPLE []Trading Value[]

>Hair and Fur, Inorganic things []Worthless[]

>Non-Critical organs, Appendixes, Intestines []4 Vik[]

>Critical organs, Fins, Entire nails (Not clippings), Horns []2-4 Vin[]

>Venom glands, Spinnerets []1 Vin[]

>Skin, []3 or more Vin (Depends on quality and amount)[]

>Common creature's blood []1 Veyn per fluid ounce[]

>Uncommon creature's blood []2 Veyn per fluid ounce[]

>Strong creature's blood []5 Veyn per fluid ounce[]

>Legendary and/or Mythic creature's blood []12 Voin per fluid ounce[]

Of course, a Scoufar's prices are subject to change depending on their current wants and the request of the customer.

Prices

Following is the general prices for different things. (Vik = 5gp, Vin = 25gp, Veyn = 100gp, Voin = 1,000gp)

>Common materials []1 Vik for 10 pounds[]

>Uncommon materials []1 Vik for 5 pounds[]

>Rare materials []1 Vin for 1 pound[]

>Very Rare materials []2 Veyn for 1 pound[]

>Legendary materials []1 Voin for 1 pound[]

--Voidal materials []Add 3 Voin to the cost[]

--Enchanted materials []Add 6 Veyn to the cost[]

>Common item []1 Vik[]

>Uncommon Item and ammunition, Common weapon []2 Vik[]

>Rare Item and ammunition, Uncommon weapon []1 Vin[]

>Very Rare Item and ammunition, Rare weapon []2 Vin[]

>Legendary item and ammunition, Very Rare weapon []5 Voin[]

>Legendary weapon []7 Voin[]

--Voidal items []Add 5 Voin to the cost[]

--Voidal weapon and ammunition []Add 150 Voin to the cost[]

--Enchanted items []Add 6 Veyn to the cost[]

>Information on secret groups []3 Veyn[]

>Information on international groups []5 Veyn[]

>Forgotten ancient information []5 Voin[]

>Information regarding the Void Of Creation []200 gallons of blood from at least 5 different Legendary species[]

>Information regarding specific voidal beings []10 gallons of a Legendary creature's blood[]

Price Changes

Bloodshed Scoufar's may be more or less lenient when trading with beings that have certain attributes. Of course, this list does not contain everything.

>Trait of the customer []Consequence[]

>Is a Pacifist []Costs are increased tenfold, prices are not negotiable[]

>Has peacefully ended a war []Costs are multiplied by 5, prices are barely negotiable[]

>Is a hunter, regularly kills creatures, or is a murderer []The Scoufar is slightly more lenient in negotiation[]

>Tortures at least once a month []The Scoufar is much more lenient in negotiation[]

>Has caused a war []The Scoufar is extremely lenient[]

>Regularly causes suffering to intelligent beings []Costs are halved[]

Of course, not everything is listed.

Monster Tags: NPChumanoidsolo

Habitat: ForestSwampUnderdarkUrban

TinkeringVoids

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