Large Construct, Chaotic Neutral
Armor Class 16 Natural body
Hit Points 147 (14d20)
Speed 5 ft.
STR
15 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Skills Intimidation +22, Survival +20
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Cold, Fire
Condition Immunities Exhaustion, Frightened, Grappled, Prone, Unconscious
Senses Darkvision, Passive Perception 12
Languages Common If speak to animal is used broken common can be heard behind its growls and roars Can only speak in growls and roars with broken common barely being understandable when speak to animal is used
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Physical form

The gems refract light and construct it into a physical form, then give it the properties of the gem to have mass. The shape and size of their form depends on the type of gem they are, as smaller gems give smaller forms and bigger gems give larger forms.

If the gem's physical form has received too much damage, they return to their gem form; this process lets them regain energy. 

 

 Aggression direction

Anytime damage is dealt to it, all its attacks are directed at the dealer and will attack them each round until someone else attacks them or until their current target is dead.

Actions

Ram:  (Action Melee Attack. Unarmed: +1d20 +25, to hit, reach 4 ft., Most recent attacker:target. Hit: 21-45 (1d20 + 25) [bludgeoning] damage. )

Bite: ( Action Melee Attack. Unarmed: +(1d20 + 4) to hit, reach 5 ft., Most recent attacker:target. Hit: 5-24 (1d20 + 4) [bludgeoning/peircing] damage. )

Bonus Actions

Headbutt

Deals 3d4 melee damage to the target (bludgeoning damage)

Reactions

Swing

Deal 2d4 damage in hit with a melee attack

Description

Due to illithid and dark magic, once peaceful gems have been transformed into monstrous forms. Most have jagged stone teeth, are four-legged, and a body made of a mixed composition of their gem and any stone that was nearby when transformed. Their gems are in clear veiw, mostly being on their face or shoulder, though they are less careful of them. This reclessness has caused more chaotic ones to have damaged their gems causing a significant loss in hit points.

The most common type is the corrupted jasper's, with it being rare to find other types due to the original strength jaspers had compared to other gems.

Their bodies are now stronger, but their minds have deteriorated so much that even the dumbest goblins are geniuses compared to them. In addition to them not needing food and water to survive, they live in a wide range of locations, with the only exception being underwater and in more urban areas.

Due to the fact that they have seemed to avoid urban areas, it is believed that since unholy/dark magic corrupted them, more pure/holy magic may fix them; sadly, this theory has yet to be proven with all those that have tried and have never been seen again.

 

Monster Tags: TitanconstructAbominations

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Bl00dyskull

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