Huge Aberration, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 207 (18d12 + 90)
Speed 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
21 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 60, Passive Perception 11
Languages Deep Speech (Telepathy 60ft)
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The Behemoth makes three attacks: two with its claws and one with its bite.

Claw. Melee Attack: +12 to hit, reach 10 ft., one target.
Hit: 22 (3d8 + 7) slashing damage.

Bite. Melee Attack: +12 to hit, reach 5 ft., one target.
Hit: 30 (5d8 + 7) piercing damage, and the target is grappled (escape DC 18).

Void Pulse (Recharge 5-6). The Behemoth releases a pulse of void energy in a 30-foot radius. All creatures must make a DC 18 Constitution saving throw, taking 45 (10d8) force damage on a failed save, or half as much on a success.

Description

The Voidborn Behemoth is a massive creature with a grotesque, bulbous body covered in writhing tentacles and eyes that blink independently across its surface. Its skin shimmers with a dark iridescence, resembling oil on water, and it exudes a stench of decay and otherworldly energy. Its maw is a gaping, star-filled abyss lined with razor-sharp teeth, hinting at its insatiable hunger for existence itself.

Monster Tags: aberration

Vallhund27

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