Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Magic Resistance. The bullywug has advantage on saving throws against spells and other magical effects.
Multiattack. The bullywug makes two melee attacks with its battleaxe.
Bite. Melee Weapon Attack: +7; to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Battleaxe. Melee Weapon Attack: +7; to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4); slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Tongue. Ranged Weapon Attack: +7 to hit, range 15 ft., one target. Hit 8 (1d8 + 4) bludgeoning damage. If the target is medium or smaller, it is grappled (escape DC 15), pulled up to 15 feet towards the bullywug, and restrained until the grapple ends. If the target is grappled and in range, the bullywug may make one bite attack against it as a bonus action. The bullywug can grapple one target at a time with its tongue.
Stoke Fear (1/day). Each creature of the bullywug's choice that is within 30 feet of it, can hear it, and not already affected by stoke fear gain disadvantage on all attack rolls and all attack rolls made against the affected creature have advantage until start of the bullywug's next turn.
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